Born and raised in Los Angeles, his journey as a concept artist began as he was still a student at the Art Center College of Design, where he graduated in illustration and traditional painting.
Right around that time, when Aaron’s art was in a sense still green, but already loaded with style and creativity as well, he got his first job at Neversoft Entertainment, a well-known US video game developer firm.
After collaborating to several games at that software house, he moved to California, in San Diego, beginning his long-standing collaboration with High Moon Studios, where he contributed to the development of the Transformers: War for Cybertron video game.
During his career Aaron lent his talent to realize some of the best video games of the last decade, such as The Last of Us and Uncharted 4: A Thieve’s End. But this amazing digital artist didn’t settle for that: on the contrary, he kept on looking beyond.
In parallel to his commitment in the video game world, Aaron has devoted himself to different entertainment industries as well, taking part to movie and TV projects for Disney, Rhythm & Hues, Method Studios, Paramount and 20thCentury Fox.
He is also considered a skillful teacher: that’s why he’s often involved in seminars about advanced concept art techniques at some of the leading institutes in the US, such as GnomonSchool and the Art Center College of Design where he studied.