I am a versatile person, I have lots of interests, sometimes too many, but always very practical.
This helps me to be comfortable in many situations and even in my work, my ability to discover and seek new needs always helps. My way to be practical comes during the problem solving phases, many times inevitable.
2. How did your passion for computer graphics begin?
There was not an exact moment when I said “I want to do this”. Ever since I was little I’ve always had a very close relationship with the computer.
Playing with many games, I have always been keen to be able to creating anything from scratch, whether it was a desolate landfall like Fallout 2, or a fantasy world like Diablo.
This was then transposed into the movies. Find out that instead of a green screen you can put what ever you want, and make a factory the interior of the Enterprise, yes this is what conquered me.
3. Tell us about your experience at BigRock School
My experience at BigRock was unique. I came up with the ideas quite clear, I knew I wanted to do compositing as my “major”, but I still wanted to be good on the rest of the disciplines. In the Italian market it is always useful to be generalist. And this is what I learned at the CG Master. There is then the social part where you learn to work in a group, with sympathies and dislikes as in any workplace reality. But you have to know how to get it in time for delivery.
During the graduation day you realize that all the efforts are being repaid.
There is also the Big Tour, an experience that I highly recommend, both for a team building factor, but especially for the landscapes you will see.
4. Why did you choose compositing?
I chose it because it is a versatile discipline.
You need to know a little about lighting, you need to know how some elements in a particular environment behave. It is also “multiface”, it can be something invisible, such as removing a sign or adding a home, or it may be an “in your face” like the explosion of a fuel depot.
The composer’s goal is not to let you know what it was and what was not part of the main photography.
5. How does compositing work? Is there a particular workflow?
Basically, at the beginning, creating some plates that will be used for modelers and lighters, then you’ll have to create retime (if any), start some Key and other things that can be considered as “the chef’s line “.
When you begin to get all the lighting elements, fx, environment etc, you begin to assemble it all.
Finally, after a few (or many) dailies, your shot is approved and goes to the list that will go to the customer.
6. Which one is the best software to work with in your industry?
In my case I use Nuke, I know some smaller Studios also use After Effects or Flame rather than others.
I don’t want to say which one is better, it is an infinite diatribe where I could go into more technical terms but … it doesn’t go anywhere.
7. How did you get at MPC?
Like everyone else, I created a demoreel, I applied when I saw they were searching, and I was called.
8. Which of the movie productions you took part was the most satisfying and why?
Hard question, I could tell you about two.
The first one is Wonder Woman, in terms of personal satisfaction, for the success of the movie in theaters and also because “I’ve worked on a super hero movie”.
The second one is a project I can’t say right now because it is not out yet. It was like work with a big family, a great team.
9. Do you think there are any substantial differences between doing this job in Italy and doing it in Canada?
Differences between Italy and Canada…
A sigh, are you sure we want to go into that talk?
I can say that in Canada (as in the rest of Europe) is considered a job as another and it is given the opportunity to work both to those who have experience, and who don’t have it, sometimes companies invests on the person.
In Italy we are still eons from this point of view.
10. Which direction would you like to take your career in the near future?
At the moment I’m working very hard, it’s a job that I love, it allows me to travel and discover new realities / cities. My final goal (and I think everyone in comp) is to get to work in a well-known studio in New Zealand.
In addition to that I wouldn’t know, we are talking about a 7/8 year projection, we need to see how this industry will evolve over the next decade.
Thank you so much Alessandro for agreeing to release this interview and good luck for your future. ?