Interview with

Antonio Saccomanno

3D Artist

Hi Antonio, welcome on board!

 

1. Let’start talking a little about yourself, who are you and what do you do?

My name is Antonio, I was born in Milan and I’ve always lived here. I deal with 3D graphics ranging from architecture, product design and automotive.
I discovered this world more or less in 2010, before then I had a bar and I had a totally different life, but above all I had never turned on a PC, not even by mistake.
I approached 3D in a rather unhappy moment of my life, when I had a strong depression caused by situations I would rather not talk about here ?
Actually, the first program I opened was ” paint ”, it may seem like a joke but instead it is just like that.

Antonio Saccomanno

WEBSITE

Until my brother, who deals with graphics for TV advertising, showed up, and told me: ” now try this! ”, it was ”cinema4D” and it was love at first ” render ” ? I did not know any tutorials, nothing at all. Zero. I started to hack learning in my own way.
This passion, in a certain way, saved my life. Until 2014 I was still working at the bar and in my spare time I worked with 3D software, but never for work, just for passion, a huge passion. In this world I was able express myself.
It must be said that as a child I always loved to draw, I used to do it when I had time (after homework) while listening to music and of course my pencil… and yes, always cars, but also scenarios.

2.  The evolution of 3D is constantly expanding. What are the skills that a 3D artist must have to remain among the best in the industry?

In my opinion the desire to go more and more in detail, remaining in theme, not only metaphorically. ? Personally I always tend to be very critical with myself, often questioning myself and always trying to document myself on some topic concerning the visualization. First of all photography.

For example, even when I watch a film, I am always careful to observe the shots, the use of colors; the ” stamp ” to the monitor during the scenes are not spared.
Even when I’m around sometimes I start to observe a certain behavior of light on a surface. Whenever I model my subjects I always try to go as far down in detail as possible, never thinking like “that thing will not be seen in the rendering”, because what the eye does not see the mind perceives it.
All this however using the head and emphasizing the detail where needed. The importance of knowing how to use at least the main software is the basis.
In particular I refer to the 3D one and the post-production one. Then learn other secondary ones, that is, those from ” reinforcement ”, on certain things it does not hurt. For example there are software dedicated only to texture, fluids etc. and have a good smattering on these, it’s not bad.
Going into more detail (since I like it) we should understand what we are more prepared to do. And understanding it is easy, because doing that specific thing will make you feel good.
But be careful, this does not mean that you have to focus only on that and neglect the rest (work with subjects that are not very interesting for you).

3. You are member of the Visaual Wander Art Club. What does this mean on a professional level and how important it is to be part of a community of this kind?

I am absolutely happy to be part of it, it makes me proud, since it is always nice that someone recognizes your worth.
Surely it is very useful to compare my works with others.

4. The absolute protagonists of your works are cars. What is your specialization in this specific category?

I’ve always been passionate about cars since I was a child. I’ve always been designing it and to be honest I started with 3D just for this reason. In this regard, thanks to my partner, I have a really huge project at stake, but I can not reveal anything yet, being under NDA. It’s a project I’ve been curating for two years now and I’ll be able to talk about it in public soon.

5.  Creativity, technique and technology … to be a high level artist you have to master them. If it was possible to make a ranking based on the importance of each, what would be yours and why?

Obviously one can not disregard the others and it is necessary to know them and be familiar with them, mixing them in the right proportions.
Personally I give more value to the artistic approach, even in the use of software. For example, I do not care how to do something, rather I’m careful to achieve the goal set.
I’m just trying to say that I often use a totally personal approach and apparently, according to my workflow, winning.
I have no habit of following a value imposed by a table, which tells me how to do it.
If the final result does not convince me, the indication does not make sense to me. But be careful, the technique is fundamental to be clear, only that I see many people give a maniacal importance to technicality, omitting the artistic side, unfortunately, in my opinion, is infinitely serious.
I do not mean that we all have to be ” Picasso ”, but if the only technique was sufficient, probably more than artists we would be accountants ?.
We should stay focused on the purpose of our goal, which for me is the beauty, each then has the its own sensibility and it is precisely the latter that should be visible on the ” pixels ”.
So the technique must be respected, but we should remember that our work is essentially the expression of the product in shapes and colors.
Technology certainly plays a fundamental role in our profession; if I try to improve the tools and / or the visualization tools I would say that it is indispensable. However, provided that art is produced by us being human!
I personally dedicate infinitely more time to the artistic side because, in the end, it is the emotion that captures.

6. The relationship between 3D and our country … how much is sufficient to be able to emerge in this industry in Italy? Or are there other factors that should not be underestimated?

” The relationship between the 3D and our country … ” The three suspension dots say everything and I firmly believe that it should change, and a lot, the way our country sees our work.

Sometimes unfortunately it is not taken too seriously and it is a shame because behind all our work there is study, passion, commitment and dedication, and it is not pleasant that all this is diminished. And I stop here.
Regarding how much you need to be good, I say: ” more and more ”.
I do not think there is a border to improvement but if there is it, because we have set limits.
Surely having excellent skills is essential to be known and it is also useful to create your own style. Clearly respecting the parameters imposed by the project when this is commissioned, therefore respecting those dictated by the customer.
The beauty of having your own style is that there is the possibility that they contact you because it is what they want in their project, which is certainly pleasant.
In any case, style or not, you must still remain focused on the purpose and on the message to be communicated. These yes, they are essential factors.

7. Can you give at least a couple of basic tips to young artists presenting their portfolio / showreel?

Absolutely! Before sending it, have the courage to put it into question.
I would say never to be lazy and be happy with the first result but, as mentioned before, always keep improving.
Then ask yourself: “does it transmits some feelings? Is this exciting? “.
These are the first questions I would ask myself. Obviously I would make sure that it has a personal style and recognizable.
Another thing, in my opinion very important, is not to give up when you fail, but rather insist and trying to understand the mistakes and improve more and more.
One thing is certain, if you love your work and you are constant, the results will come, it can not be otherwise.

 

Thank you so much for giving us some of your time and good luck for the future! ?

Thanks to you for interviewing me guys!