Interview with

Gennaro Esposito

3D Modeler

Hello Gennaro and welcome on board ūüėČ

Thank you guys for this interview and congrats for this cool website.


1. What does 3D represent for you?

3D in Italy has for years reached a very good level. This is also confirmed by many artists who work for the most varied productions, both here in Italy and abroad.
The Italian artist has, in my opinion, extra skills and companies know it.
It would help a lot if the community were a little more coherent and compact enough to consolidate our value.
Working on the awareness and disclosing our strength would be important as a message for young people.

Gennaro Esposito


2. What do you think an artist should do to be professional?

As I always say, everyone is on their way, there is not just one way. I can only answer this question by sharing my personal experience, hoping to help people who want to live doing 3D or in general in the CG industry. I come from a neighborhood in the city of Naples not famous for the CG “Pallonetto di Santa Lucia” (Spanish Quarter).
I never  thought to make money doing digital art. I discovered  3D very late in 2009.
I did a course in Naples and after I started following the first online courses, those that were available at that time. I was already 28 years old and needed my time to get better, experiment and work on it. So I chose the only path I could, and I decided to do Modeling. Compared to many of my colleagues, I may be less “encyclopedic” as far as the CG is concerned, but at the end I have found my way.

3. What is the plus you need to have over the technique?

To have solid skills, if you have it there are no problem. This means having good knowledge of 2D.
As I always say, software is a “useless” script box and means nothing if the artist who handles it is not aware of what he has to do.
Today more than ever it is important to develop your own personal branding to attract appeal to your professional profile.
Competition in these years has become increasingly hard.

4. Tell us about Digital Shark Academy?

Digital Shark is a long-term project that aims to consolidate solid bases in the 3D Italian community.
We work on training courses that give the student a clear picture, have a real vision of the market and the opportunities that this industry offers.
We allow our students to interact with the Italians who work in the most influential productions, both in our country and abroad.
We work on mentorship-driven paths rather than focusing all resources on software and tools.
Working on consolidating a solid background I believe can be the plus of our project.
This will be the future of training in the coming years.
There are so many online and offline tutorials, that sometimes students can get confuse.
The idea of ‚Äč‚Äčinvesting in Naples in this project was mine, a beautiful and crazy idea.
Soon our courses will also start online so everybody can study on our courses.

5. You had many experience, which one impact on your career?

Well, I’m working at MPC right now and I think is the best job I had so far.
Working on a big project like the Lion King for Disney, doesn’t happen every day.

6. What do you think are the advantages and lack of the international CG industry ?

There are no advantages or lack.
If you know what you want sooner or later you get it, you just have to be convinced of your possibilities and “demonstrate” with the facts that you can reach that goal.
More facts and less words, if you are in Italy or abroad doesn’t ¬†make any difference.
Paradoxically in Italy you may have more chance to emerge, today there is much more competition abroad and believe me, it is not easy at all.

7. What exactly does a Senior Modeler TD?

Modeling 24H on 24H hahahah.
By the way, it is necessary to have a strong attitude to the volumes, to the design.
You need to have the eye of a photographer to capture details, have human and animal anatomy skills and above all have so much patience.
Knowing the correct polygon management (topology) is the plus that all companies are looking for. Our tasks are mainly Hard surface and organic modeling, unwrap and sometimes texturing, if required.
I reveal a secret to you, I’m so in love with this job that while I’m doing UV make me feel relaxed.

8. What about the pipeline?

Modelers are the first to work on the actual production of CG (building) content. Modelers are right after the concept and layout phase (pre-production). We have the responsibility of working models ready for all other departments, texturing, lighting and rigging / animation.

9. Which 3D Italian artists have inspired you more?

They inspired me and after all encouraged me to pursue my Italian target artists who now hold roles of responsibility in foreign companies. Giuseppe Improta is my mentor and also Cristian Spagnuolo.
I had the pleasure to know so many Italian artists along the way like Giuseppe Bufalo and Carmine Napolitano.

Here, they are the 3D artists to have on the list of artists to follow if you really want to start opening your mind on CG made in Italy.
There are a lot Italian 3D artists, and many in this site, but now you know more.

10. What is your greatest dream?

My greatest dream is to continue doing what I do and see my daughter grow healthy and happy.
I will continue to push until my eyes and hands allow me to do so, in the meantime I will continue to believe in my projects and the Italian community, helping them with all my resources available.
I thank you for having contacted me, and I hope so much to see this project grow and hope that my interview can be helpful.


See you guys ūüėČ