1. When did you have the first “symptom”of your passion for illustration/concept art?
They come from the esigence to give a tangible form to certain emotion that began to take place inside me since my youth. That sense of wonder and awe that I experienced drawing was matched only by sunlight. I remember that I spent hours looking at the sun, then I closed my eyes and enjoyed the visions that gradually took shape under my eyelid. I would say they came from here.
2.Describe your style.
Normally I prefer someonelse do it ☺ I always liked to begin from the knowledges of the real world, disconnect them from one another and give them a new order. Guided not by consciousness, by the ego or by the concept of time, but rather by chaos. It’s something that comes to life by itself, which look to another dimension, I would say almost divine, surreal, dreamlike. Something that is more like a dream than reality.
3. What is the secret for a powerfull comunication?
If it is a commission or a personal project, I think that the secret is always the same: to love all the time spent working and to believe in it. We have to make ours all the parameters the client give us cause often they are unchallengeable. And we must belong to them. Only this way you can feel free to extend that imaginary and have good and effective ideas.
Gaetano Previati , Sydney Long, Moebius, Alexander Kostetsky, Zdzisław Beksiński, Wayne Barlowe, Maura Holden, Escher, James Jean, Dalì , Allen Williams.
5. If you are free to choose, what would you like to illustrate?
It’s a good question. Actually I’m working on three drawings that answer directly to that question: disidentification.
6. What does it mean be a concept artist?
He has the duty to visualize the director or creative designer ideas on a scene. Then he has to illustrate them to help 3d artist or scenographer to bring to life those visions. It ‘a concept actually quite broad, it goes from character to creatures, from props to the environments design, and this includes a variety of styles that goes from fantasy to sci-fi, from realistic to cartoon styles
7. What tecniques do you use as concept artist?
A wise use of the materials, perspective and atmosphere. But above all, be flexible and adapt to the changes when asked
8. What is your favorite software and why?
Photoshop allows me to be totally free creatively.
9. Can you explain how works your job?
The hardest thing about my job is the fact that every project is different from the previous one, they change the rules, change the media, everything. From video games, movies, cartoons, paper illustrations and their many stylistic variations. It’s a constant challenge, but maybe that’s what keeps the creativity flowing. For each project, the contractor provides me with the guidelines, and basic parameters. Once I acquired everything, I try to extend the basics imagery to give it a clear identity and characteristics. Later on, the customer provide me some feedback if needed.
10. What does inspire you?
From the real world, I have huge archives of photo reference divided by gender. Flowers, liquids, organic structures, architectural, skeletal. I draw inspiration from dreams, or from the visions you have when you are absent-mindely. (Working at night give huge rewards in this case) And don’t forget the music!
11. Which project do you want to achieve and what are your goals now?
My dream, which is starting to have a shape, is to collaborate with musicians and musical productions. But to complete my personal projects is my real goal, basically I think that art is nothing but a way to learn more of myself.
12. Last question: Do you think in Italy there is some possibility to work in your field? Can you give some advice to young artists?
With the right dedication and talent, everything is possible! But it is equally necessary to be curious and to believe in yourself!