Kobe Sek is one of the most fruitful and creative artists in the current landscape of digital art.

After graduating in digital animation at The One Academy, a private arts and design school based in Bandar Sunway, Malaysia, he immediately began working at one of the most famous video games development companies in the world, Ubisoft.

His debut was indeed impressive, as a Modeler he contributed to the realization of one of his companies’ top titles: Tom Clancy’s Ghost Recon: Future Soldier.

He has worked on several projects, from Prince of Persia: Forgotten Sands to the long Assassin’s Creed franchise, one of the best known and successful video games series in the world: as a Concept Artist he has created concepts for the chapters Assassin’s Creed Brotherhood, Assassin’s Creed Brotherhood: The Da Vinci Disappearance, Assassin’s Creed Revelation, Assassin’s Creed IV: Black Flag and Assasin’s Creed 3.

Alongside concept art, his specialties range in other areas of computer graphics, such as character design, environment design and digital illustration.

Thanks to his artistic genius, Kobe has built an enviable career, which brought him to his current role as a Senior Art Director at Ubisoft Singapore.

Kobe Sek