Pedro Conti is a 3D artist and character artist born and raised in Sao Paulo, Brazil.
His interest in visual design developed during the high school years, at that time he began to draw, inspired by the illustrations of some friends of the school. But his first experience with the CG dates back to 2005 when, thanks to his brother who studied industrial design, he got into After Effects and 3ds Max, enrolled at the same university of his brother, studing these software and met other 3D artists.
Later he quits the university and devotes himself building a personal portfolio, publishing some of his projects online, leading him to get his first real job offer at Seagulls Fly.
Today he deals mainly with character development for several customers all over the world, including design, modeling, look dev and grooming.
His recent works include Moana, involved in the development process of the look and the development of Teka, the great lava monster.
The software he mainly works with are Zbrush, 3ds Max, Vray, MultiScatter and Ornatrix.
Right now he works as freelance 3D Artist and Supervisor.